as3 加载进来的swf进行缩放
private function swfComHdl(_loader:Loader, _data:*= null){
frameLder = _loader;
gameMC = frameLder.content as MovieClip;
viewMc["container_mc"]["container_mc"].addChild(gameMC);
//trace("src.view.LoadSwfShell类 ->swfComHdl() 加载swf成功 " + gameMC);
//swf实际尺寸
var oldWidth:Number = frameLder.contentLoaderInfo.content.width;
var oldHeight:Number = frameLder.contentLoaderInfo.content.height;
//swf原舞台尺寸
var stageWidth:Number = frameLder.contentLoaderInfo.width;
var stageHeight:Number = frameLder.contentLoaderInfo.height;
var nowWidth:Number =viewMc["container_mc"]["mask_mc"].width;
var nowHeight:Number =viewMc["container_mc"]["mask_mc"].height;
////trace("src.Main ->swfComHdl() frameLder ",Const.stageWidth , stageWidth , nowHeight / stageHeight);
// //trace(frameLder.contentLoaderInfo.content.width,"被加载进来的宽度");
if (nowWidth / stageWidth > nowHeight / stageHeight){
////trace(nowHeight / stageHeight, "大于比例");
gameMC.scaleX = gameMC.scaleY = nowHeight / stageHeight;
gameMC.x = (nowWidth / stageWidth - nowHeight / stageHeight) * stageWidth / 2;
}else if (nowWidth / stageWidth< nowHeight / stageHeight){
////trace(nowWidth/stageWidth, "小于比例");
gameMC.scaleX = gameMC.scaleY = nowWidth / stageWidth;
gameMC.y = (nowHeight / stageHeight - nowWidth / stageWidth) * stageHeight / 2;
//gameMC.y = (nowHeight -gameMC.height) / 2;
}else{
////trace("相同",nowHeight/stageHeight)
gameMC.scaleX=gameMC.scaleY= nowHeight/stageHeight;
}
Const.root_mc["isShowMLoading"](false);
//getAllBtn();
//viewMc.addChild(gameMC);
//gameMC.addEventListener(Event.ENTER_FRAME, gameEFHdl);
//MyEventDispatcher.getInstance().dispatchEvent(new MyEvent(MyEvent.DTDISPATHCDATA,"SystemIdleMode_KeepAwake"));
}
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